Quote:
Originally Posted by RosenMcStern
Quote:
Originally Posted by frogspawner
<bizarre formulae for deriving magic points snipped>
|
Why? Magic Points = POW is simple and effective. Do not fix what is not broken. Lower the MP cost for casting spells below your maximum level, instead!
|
I know - I was fixing the d20 system! In the hope of converting my pre-existing campaign (and players) I was trying to do it in easy stages. Maybe time for another step...
Quote:
Originally Posted by RosenMcStern
Quote:
Originally Posted by frogspawner
Priests have Holiness (aka Allegiance<religion>), starting at roughly POW%
|
This i _do_ like! Way better than the Lore (Specific Theology) in MRQ.
|
Yes, BRP's Allegiance is a delight - and I've already adopted it, as you see. Since it's releatively undefined how to increase it, GM's are free to do so. (And I have, in an attempt to constrain priests into behaving as the god sees fit, by tying it to cult skills/traits).
Quote:
Originally Posted by RosenMcStern
Why POWx5? Either you roll Holiness or you do not roll at all for a Divine Spell.
|
Mages should be the experts at spell-casting. The roll makes priests less reliable - definitely 2nd-class spell-users. And having it a stat-roll, not a skill, shows it's not
them doing the casting - it comes from the god.
Quote:
Originally Posted by RosenMcStern
I think an appropriate Pilgrimage before being able to cast the spell (a minor HeroQuest in Glorantha) is a goodi idea. Having every priest with the same Holiness the same sounds not that good to me.
|
Quote:
Originally Posted by Tywyll
Though I can't speak for the writer, to me it is because the idea of the God giving you a specific spell is kind of silly.
|
I guess neither method suits all settings, nor all tastes. Personally, I'm accustomed to the d20 "all-spells-available" thing, but I also like the RQ "quest-for-it" way - and use that for Paladins (aka RuneLords?), along with instant & infallible spell-casting, Rune-Magic style, BTW.
Quote:
Originally Posted by tzunder
I think a good d20 magic to BRP conversion set (or sets) is crucial. These schema look like good broadbrush starters.
|
Ditto. And thanks! I'm not entirely happy with mine, due to many compromises with d20. With peterb posting his work on this subject, it's a golden opportunity to get them sorted...
Quote:
Originally Posted by peterb
Method 1: Skill based system
<plus loads of good stuff, snipped>
|
I prefer the simplicity of MP Cost = Spell Level best, and 1 MP per expansion. Why do Mages only have more complex formulae? How do you decide what the default effect for d20 spell is? Have you found these moderate the damage of d20-style spells acceptably? Do you use just a normal POWvPOW for saving throws? The skill-per-school is good, too - but do you use any other magic related skills for mages? (Oh, and thanks for posting, btw - this is most interesting!)