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Old April 23rd, 2008
frogspawner frogspawner is offline
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Quote:
Originally Posted by Tywyll View Post
Ultimately though, the question comes down to not how to keep the wizards from being as good as the fighter in melee, but how to make the fighters 'special' so their options in combat don't degenerate to, "I attack, I defend, I attack, I defend..."
Oh, I agree entirely.

I'm not trying to limit wizards' normal combat abilities - but letting them get the fighters' new fun Combat Powers (that we're about to invent) as well as all their magic would spoil the whole idea. Mages would still be more fun (have more options) than Warriors. But how do you prevent them, if fighters earn their Fun Combat Powers by reaching high levels of weapon skill (and what else could the criteria be?) which the wizard-types could also do fairly easily if they chose? How, How...?

Martial Arts.

I actually read the BRP rules for it today. Not being interested in all that inscrutable leaping-about, I hadn't bothered before. (I'm more a Knights-and-Dragons man - well, it is St.George's Day, Huzzah!). But once again the new BRP has given us gold!

Renamed as something innocuous like "Weapon Specialism (weapon type)" or some such, to avoid the oriental overtones that don't suit every campaign, they are a thing Warriors can have, but sorcerors/priests don't. So special abilities tied to them, at 50%, 100%, or whatever, can give the fun back to the fighters - and just the fighters. Yes!
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