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Originally Posted by Tywyll
Though I can't speak for the writer, to me it is because the idea of the God giving you a specific spell is kind of silly.
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Unless I've misunderstood you completely, which is quite likely, this really only applies to an all-powerful god. If you have a polytheistic model then each god has his own sphere of influence and grants spells according to his own powers. So, a rain god frants rainmaking spells, a wargod grants war magic and a darkness god grants darkness magic.
Also, if you go to a pilgramage to a certain specific holy place then you will probably get the spell associated with that holy place. So, you might get a spell to cure the Black Pox at a particular healing shrine where a goddess first cured the Black Pox.
Quote:
Originally Posted by Tywyll
If God's work their miracles through you than they ought to be able to use what is best in a specific situation, rather than what the priest thinks he might need a week from now.
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Possibly. I don't have a problem with that as a concept. I'd still restrict spells according to the function of the deity, though, otherwise you get the same problem as AD&D used to have where all the clerics had the same spells regardless of the deities they worshipped.
Quote:
Originally Posted by Tywyll
That's just me though. I'd prefer that Pow dedicated to the God becomes a pool of points from which they can draw (with GM's approval) spells from the God as they need them. it also keeps divine magic from being a definable resource (yes your god can heal, but for some reason, when you try to heal that wounded person, they don't grant you that ability... perhaps its in the god's interest that that person suffers, perhaps you've failed the god and are being punished, that's up to you to answer in the dark tea time of your soul).
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That sounds fine to me.