Quote:
Originally Posted by sladethesniper
Balancing races is like balancing character creation...why?
People are not equal, nor are races...a western heart surgeon is not "balanced" with a an afghan warlord, a somali pirate, a new york gang member or catholic priest...not better or worse, just not balanced.
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Because few players enjoy playing the character in the group that can't accomplish anything while everyone else is being 'awesome'.
No, life isn't balanced, but luckily game playing is about escapism, or else why do we spend so much time focusing on the exciting elements of the character's lives rather than dealing with their day to day action as a weaver or a farmer?
Luck was used as a 'balancing' factor, with the caveat that 'everyone has an equal chance' of rolling an 18. This was the earliest form of character balancing, but not necessarily the most fun when someone rolled extremely well and someone else got stuck with someone extremely poor... many are the stories of players intentionally getting their characters with poor stats killed so they could roll up another one.
Ultimately, I started this thread as a means of discussing how to make racial options for a campaign setting with an eye towards making certain that no one was too advantaged compared to anyone else. If you think such things are unnecessary, fair enough, but that's not really what I was trying to discuss.