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Old April 24th, 2008
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Shaira Shaira is offline
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Join Date: Nov 2007
Location: Normandy, France
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Quote:
Originally Posted by RosenMcStern View Post
Ah, The Big Complaint #2, you mean! The "attack succeeds but AP is subtracted" happens only if both roll the same number (and none has a skil above 100%). Many people complained that this makes APs useless, but I think they are wrong because this is effectively what happens in CoC and "default", AP-less BRP, so it is a perfectly viable rule.
I think it falls down when you try to parry a brontosaur. I don't know what MRQ's position on parrying *enormous* attacks is, but BRP says "you can't parry a brontosaur". Which is fine, except you start getting into the question "well, what *can* I parry, then?", which ends up with everyone learning Dodge 'cos at least that's usable pretty much anywhere and you only need one skill

Admittedly the BRP rule works fine as long as you don't split Attacks / Parries (where Dodge is the fallback for all instances where you can't use your generalised Weapon Skill to defend). Personally - all IMHO of course - I think if you *do* split Attacks and Parries, you pretty much have to go down the old RQ rule of allowing a successful parry to block a certain number of points, and the rest get through, but you can try and parry an airliner if you want to - although unless you've got some pretty heavy sorcery going you're going to end up smeared all over the runway...

I'm loathe to houserule things, but as I prefer separate Attacks & Parries, I may have to make an exception here...

Cheers,

Sarah
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