Some characters in my science fiction campaign have skills over 100 %. I use
such skill levels to deal with high negative modifiers which make some tasks
impossible for "normal" characters, from scientific breakthroughs over the in-
vention and implementation of entirely new technologies to more "mundane"
tasks like piloting a shuttle through a dense field of space debris or a subma-
rine close to an active undersea volcano.
It takes quite a lot of specialization, dedication and patience for a character
in my campaign to become one of those extremely few "galaxy class"-experts
who can do the "impossible" jobs, but some players enjoy such character con-
cepts and careers. For them, it is something to be the setting's "Einstein" or
"Red Baron". Besides, it also helps to gain influence and money ...
