I don't thinks it's about balance as much as incentive. When writing the character chapter of Chaos & Catacombs I didn't try to balance the races as much as give a reason to like them all. As a writer trying to emulate D&D I couldn't ignore all the racial abilities. So instead I gave an ability to humans that would hopefully make them as "interesting" as the other races ability wise, though no attempt at balance was made. This can be said for the professions as well as many "D&D" professions have special abilities bordering on powers.
I'm not going to get into the details as I feel that what the playtest will be for.
Rodney Leary
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Don't you make me roll Initiative!
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