Quote:
Originally Posted by NickMiddleton
I haven't got BRP zero to hand, and this is off the cuff, but how about:
1) Attack vs. Dodge is an Opposed Roll per the opposed skills rule (with a bit off fine tuning and clarification#).
2) Attack vs. Parry is not treated as an Opposed Roll
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Nick - you're a genius, sir! That's the method I use!
Well, mostly. I ended up rewriting the Attack Matrix with an entirely new Parry column, which is more or less the "common sense" version of RQ3. I've just uploaded it to the Downloads section (Game Aids). It means that parrying weapons and shields will stop a certain amount of damage but that with high levels of damage some will get through. It looks horribly complex, but isn't actually.
Anyhow, just a bit of fun!
Cheers,
Sarah