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Old April 24th, 2008
Tywyll Tywyll is offline
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Quote:
Originally Posted by peterb View Post
Well, the average cost of the average spirit magic spell is probably 1.5 mp. A RQ 3 shaman could only cast some 10 spells a day... and as the average sorcery spell costs quite some mp in RQ3 (due too intensity, range and duration manipulation) a sorcerer would only be able to cast two or three spells a day...

The solution is mp storing devices, mp spirits and self-powered magic devices. Also a mage in d100 needs to use magic in other ways, as a information seeking device, to improve defences and so on. Sorcery and the like really takes to much time to cast to be very valuable in combat, in such situation spirit magic rules (and you don't need many of those spells).
Those solutions don't really work if you are trying to model d20 style casting. I think either a)granting more MP (INt+Pow?) or b)granting something like the buffer idea, +1 per 10% in casting skill would be the way. Also something like the Ease Sorcery skill might help.
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