My games routinely have skills above 100%, usually at character generation. It doesn't break the system at all, even without the multiple attack rule. It just makes the characters more effective. The Success Matrix scales nicely.
Quote:
Originally Posted by Shaira
Now, if you *really* want to know how well high-level skills work, ask Simon (soltakss)... There's a campaign that pushed the envelope!
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Indeed.
Here's a link to the overview. Follow the links in the article to read more. Fun stuff.