Just thought I would mention a house rule we had.
Armoring enchantment on armor and shields helped to block more damage up to double their AP (A house rule limit on armoring enchantments). Armoring enchantment on weapons helped to keep the weapon from breaking, but it stopped the same amount of damage as an un-enchanted weapon. So if you enchanted your Iron Greatsword to double AP (12 +6 iron +18 enchantment = 36 AP, the most that we allowed) it still only blocked 12 points of damage, but you needed to do at least 37 points of damage to damage the sword.
Certain 'heroic' swords of course could block more, but they were exceptions.
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The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
Bertrand Russell (1872 - 1970)
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