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Originally Posted by badcat
Tywyll, there is a culture in 3.5 that says the players should control the game more than the GM. Yes, really.
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I disagree. It says that the players should control their
characters more than the GM. And what's wrong with that? Its my character, I should be able to do what I want with it and the character should grow in a way that I want.
Quote:
Originally Posted by badcat
So most everyone around here plays and has learned to play in that sort of culture, where the 'build' is more important than playing. So a lot of these new generation gamers expect to be able to use every trick and option in the rulebook.
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Again I disagree. One of the first things done when joining a new game is to find out what resources the DM allows and what he does not. That control is ultimately up to the DM. After that the players can use whatever resource that the DM allowed in the first place. Or they might convince him to allow something else, but again the final decision is up to the DM.
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Originally Posted by badcat
And D&D 3.5 is so inter related it is difficult to separate out parts of the rules...and that is how they expect any game to work.
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Well, yes and no. In the core rule it would be hard to remove magic, or magic items or feats, because the game relies on those being there. But it would be easy to remove prestige classes or not include any of the hundreds of supplements. They are just not needed.
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Originally Posted by badcat
Ergo, a simple base game with house rules is an easier sell, if you want to try to introduce an older style of game, whether it be D&D or BRP. Or at least, that has been my experience lately.
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Well I can't argue what your experiences are. Everyone has their own. But like Tywyll said, it shouldn't be much harder to say "Here are the optional rules we are using" instead of "Here are the house rules we are using".
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Originally Posted by badcat
And 3.5 is not the only currently popular game with an emphasis on 'stuff' and 'kewl powerz' over actually playing a game. Look at Exalted.
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Don't really understand this here. What's the point of having 'cool stuff' if you don't get a chance to use them? Having cool items or powers gives you one more reason to want to play. Honestly I find games where you play a 'regular joe' deadly dull. Probably why I never got into CoC that much.
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Originally Posted by badcat
OK, Jason, that makes sense. Now I just have to decide if it is $40 worth of useful to me. Thanks for the effort, though. I believe it will be far, far superior to the upcoming 4e no matter what.
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Amen to that!