View Single Post
  #16 (permalink)  
Old April 26th, 2008
soltakss's Avatar
soltakss soltakss is offline
RQ Fogey
 
Join Date: Sep 2007
Location: Birmingham, UK
Posts: 524
Default

Quote:
Originally Posted by Lord Twig View Post
We played RQ3 and allowed split attacks against the same opponent. So in badcat's example the first attack would be at 50% and would most likely be parried, the second attack would be at 85% and the opponent would not be able to parry at all, unless he split his parry (assuming his parry was over 100%).
In RQ3 we did this as well.

In RQ2 there was no need as RQ2 had Anti-Parry, so someone with 250% Bastard Sword Attack fighting someone with 50% defense knocked 100% off the opponent's parry, so skill had a massive effect on combat. Of course, we used to split attacks, parries and defense against multiple opponents, so a high-level statement of intent could involve 7 or 8 splits, but we managed without a problem.

In RQ3 there was no anti-parry concept, so two very skilled opponents could virtually guarantee that they could parry any attacking blow, so if both sides had enough armour and a good parrying weapon then combat could take a long, long time to resolve. As most people over 100% were Rune Lords, they usually had iron weapons and armour and probably had some magic, so they had a lot of APs.

Eventually, we got around this by allowing multiple splits against the same opponent. This meant that skill became important again as someone with higher attack/parry skills could split 3 times and force the defender to split parry three times which sometimes reduced them to less than 95% Parry chance. When we double-teamed an opponent it was even better as both attackers could split attacks, leaving the defender splitting his parries 4, 5 or 6 times.

In an ideal world, I'd use RQ2 Anti-Parry and also allow multiple splits against the same person. That way, skill is the main driver in a combat.

Quote:
Originally Posted by Lord Twig View Post
Needless to say people split their attacks pretty often.
I sometimes played a centaur who had 5 legs and a spider mask that meant he could cast Transform Head once a week. When fully tooled up he went in with Spear, Hoof, Bite and Punch. He normally went in Fanatically or Berserk so he was attacking on between 200%-260% so he would split Spear/Spear, Hoof/Hoof, Bite/Bite, Punch coming in on SR 2/7/12, 5/10, 5/10 as his Hoof and Bite were considered independent attacks. He wasn't that effective against very skilled opponents, but he went through supporting initiates like a combine harvester, leaving the rest of the party to concentrate on the big hitters.
__________________
Simon Phipp

Wallowing in my elitism since 1982.

Never in a million years / 420


Many Systems, One Family

RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html
Reply With Quote