Quote:
Originally Posted by Chaot
My games routinely have skills above 100%, usually at character generation. It doesn't break the system at all, even without the multiple attack rule. It just makes the characters more effective. The Success Matrix scales nicely.
|
I've never really started with a Rune Lord, apart from said Centaur who was rolled up with enhanced Character Generation (+20% to skills and incredibly lucky characteristic rolls) and just scraped in. The trouble with that approach is that you end up with PCs who are very skilled in certain areas and very unskilled in other areas. They also end up with good specific magic but lousy general magic. But, that's fine if that's the way the campaign works. Sometimes it is good not having jack of all trades PCs.
Quote:
Originally Posted by Shaira
Now, if you *really* want to know how well high-level skills work, ask Simon (soltakss)... There's a campaign that pushed the envelope!
|
Quote:
Originally Posted by Chaot
Indeed. Here's a link to the overview. Follow the links in the article to read more. Fun stuff.
|
Thanks, we had a blast playing it. Some people who didn't play in the continuing campaign complained that the skill levels were just silly, but they actually worked surprisingly well with only a few tweaks.
I don't know how BRP will scale, Stormbringer doesn't really scale in the same way that RQ used to because of the -30% rather than the 50/50ish splits, so a powerful Stormbringer character will have a lower pecentage skill than a RQ character of similar game ability/effect. I don't have BRP0 so I can't comment on its scaleability. But, if you use the old RQ rules for high skills they work just fine. I can't see them being incompatible with BRP.