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Old April 26th, 2008
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soltakss soltakss is offline
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Quote:
Originally Posted by badcat View Post
As for the other thing, about houserules? Most people around here play D&D, which game has the philosophy of empowering the players with 'builds', without much regard to empowerment for the GM. That leaks over and when they make a character for a different game they often bring certain expectations of power level and so on. So I find that it is easier to sell a game with a simple base. The new BRP book has a simple base, but a lot of tinsel (options) too. I guess my main concern boils down to my comfort level and being able to draw players without the game turning into something I don't enjoy running or playing anymore.
If you want to build a character then BRP is probably one of the best systems to do it, certainly if you include some things from RQ as well.

Looking at Fantasy Settings rather than other genres, you start off by choosing a species, then a background, then a profession. You are generally not restricted that much by species as to which background/profession to choose nor by background as to which profesison to use. Once you have your species/background/profession you allocate skills to the PC based on that set. You can also allocate other skills with GM approval. I don't know much about the Powers Section as I'd use the RQ Magic System, but I am sure that you could build spells/powers/abilities with ease. From RQ you have a whole host of magical items and equipment that you could use to add character to your PC and I would assume that BRP would eventually have a similar host of nifty things to add on/use.

Unlike classic AD&D/D20, BRP doesn't have classes so you can mix and match things. BRP is very flexible in character generation, especially so if the GM allows you to have had different professions or allows different skills to be taken up if your backstory specifically refers to them.

So, BRP is no worse a system for building characters than D&D/D20.
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