View Single Post
  #22 (permalink)  
Old April 26th, 2008
peterb peterb is offline
Member
 
Join Date: Jan 2008
Location: Lidingö, Sweden
Posts: 90
Default

Quote:
Originally Posted by frogspawner View Post
To clarify, a 15fp Magic Missile (i.e. expanded twice) would do 3 dice of damage, but a 15fp Fireball (not expanded) would do 1 die?
Yes... but a fireball is an area spell. Some spells would probably need a bit of tweaking. I would, for example, downgrade Magic Missile to 1d3 damage (but ignoring armour, needing a POW v POW win). Essentially it would become an improved Disruption spell.

Quote:
Originally Posted by frogspawner View Post
Also, I'd suggest that school-skills should all contribute individually to the Spell Buffer, so you don't have to worry about the odd %'s, only when any skill crosses a 10% barrier.
Good idea. I wouldn't complain, the method that is easiest to use should be used.
Reply With Quote