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Originally Posted by frogspawner
To clarify, a 15fp Magic Missile (i.e. expanded twice) would do 3 dice of damage, but a 15fp Fireball (not expanded) would do 1 die?
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Yes... but a fireball is an area spell. Some spells would probably need a bit of tweaking. I would, for example, downgrade Magic Missile to 1d3 damage (but ignoring armour, needing a POW v POW win). Essentially it would become an improved Disruption spell.
Quote:
Originally Posted by frogspawner
Also, I'd suggest that school-skills should all contribute individually to the Spell Buffer, so you don't have to worry about the odd %'s, only when any skill crosses a 10% barrier.
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Good idea. I wouldn't complain, the method that is easiest to use should be used.