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Old April 26th, 2008
peterb peterb is offline
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Join Date: Jan 2008
Location: Lidingö, Sweden
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Quote:
Originally Posted by soltakss View Post
To use D20 magic effectively you have to have levels, which can be used in BRP games by having different degrees of membership of a particular magical organisation. So, you have Lay Member/Initiate/RuneLevel in RQ, there's no particular reason why a certain order doesn't have Member/Master/GrandMaster or whatever series of levels you want. So, levels aren't really an issue.

A big issue with D20 spells are that the higher level ones are incredibly powerful. They can seriously unbalance a game. But that is a problem for the GM.

Another issue is that D20 magicians can only store a certain number of spells and can only cast a certain number of spells per day, and both limitations are defined by level. That is against many of the BRP values. Is there a way around it? Almost certainly. Do I know the way? Nope.
The method I devised and posted up-thread is in fact designed to deal with some of these problems. All the methods I've posted are intended to be used in a automatic conversion routine that converts d20 spell data into BRP (or d100 if you want) spell data. One problem one cannot handle programmatically is very powerful spells. The only thing one can do is to mark them as problematic and alert a GM about the potential problem.

Quote:
Originally Posted by soltakss View Post
But, I'd love to see a conversion of OGL D20 Spells to a D100-style system. Since BRP is definitely and absolutely not OGL then you can't convert them to BRP. You'd have to look at another D100 system that is OGL-based. I'm trying to think of one, it's on the tip of my tongue ....
Well, I wouldn't be using MRQ if I made a conversion. There's absolutely no problem converting d20 spells to BRP, legal wise. The game system in it self is not owned by anyone. The terms being used in any given game system (hp, AC, magic points, fatigue points, SR etc.) are for all purposes public domain.
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