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Originally Posted by frogspawner
From what you say, both real battles and stylised duels would be best portrayed by normal rolls (non-opposed), with a special ability for more highly skilled combatants (such as the over 100% reduce-the-opponent's-skill effect).
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Sigh!

This is really turning into a religious dispute.
Most battles take place between opponents in the 80%-90% skill range. Using non-opposed rolls, two combatants with 95% skill take some ten melee rounds to resolve a combat - no, to hit once, since you are not guaranteed to win a fight after the first hit. The "over 100%" rule only applies to limited cases, as most characters never exceed 100%. In a real situation the difference in skill between two opponents always matters, be it a tackle in a soccer match or a duel to the death, while with yor suggestion skill difference only matters when
skill goes above 100%.
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Opposed rolls just add game-mechanic confusion, not realism.
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No, it doesn't. It is in systems like HeroQuest where
all rolls are opposed versus a "Standard difficulty" that things can get messy. In BRP a roll is opposed only if someone is actively tryng to counter what you are attempting to do. Like landing a blow upon one of his most beloved organs