OK. Here is a suggestion for a very basic d100-charter, based on Simon's post up-thread:
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This publication is d100 compatible. That may not mean much to the reader, which is why the d100-Community has created a d100 charter, a document detailing what the community believes is meant by a “d100 game”.
A d100 compatible game contains game mechanics that, at the very minimum:
- Uses a D100 as the prime die when resolving situations,
- Uses Characteristics that are based on a Dice Roll but not solely random,
- Defines human characteristics as being typically in the 3-18 range,
- Uses Hit Points being derived from Characteristics,
- Defines damage as being weapon + personal – armour,
- Defines previous Experience being Background/Profession based rather than based on a Class,
- Uses no Character/Race Classes,
- Uses no Experience Levels,
- Uses percentage based skills,
- Make use of incremental experience,
- And resolves skill rolls and task resolutions by rolling below a target number on a D100.