Quote:
Originally Posted by badcat
I think that is the same thing.
Whether INT and POW are limited depend on which version of BRP you are playing. Early Stormbringer depended on higher and higher levels of INT and POW to become capable of summoning more powerful entities, for instance. It also was the source of some dissatisfaction with that game, because the wizards tended to have the best weapon skill bonuses too. INT and POW made you a better fighter as well as a better sorcerer...
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Considering it was only 1% bonus per point over 12, and odds were any
INT and POW bonuses were offset by 1% penalties for low STR and DEX
(unless the characters were quite special - which fit well with the premise
of the saga/game), by the time you had sorcerers with high enough INT
and POW to make a difference, you most likely had warriors with very
high combat skills that made the stat bonuses fairly irrelevant.
-V