View Single Post
  #48 (permalink)  
Old October 16th, 2007
Jason Durall's Avatar
Jason Durall Jason Durall is offline
Author
 
Join Date: Oct 2007
Location: Austin, TX
Posts: 741
Default

Quote:
Originally Posted by Rurik View Post
First, how do the opposed roll mechanics work (Spot vs. Hide for example)?
Off the top of my head (and the rules were written early in 2006), they go as follows:

Both parties roll.

If one is successful and the other isn't, then the one who made it achieves their goal.

If both succeeded, compare quality of successes (special or critical vs. normal). Best result wins.

If quality of success is still tied, a few options are provided (actually, I think a side box has three separate options from "compare the highest successful value" to "who had the greater spread between their roll and the success"). The GM can pick the system she likes best.
Quote:
Originally Posted by Rurik View Post
Second, Are armor points fixed or variable by default? Also, do armors have different values based on attack types (melee, ballistic, energy)?
Fixed by default. Variable results provided as an optional rule.

No different armor values by type of attack - though there is a note in the weapons section that states that the GM may (optionally) decide that non-ballistic armor is worth only 1/2 value against high-velocity weapons such as firearms.

Playability over additional detail for the sake of "realism" was the guiding principle here.
Quote:
Originally Posted by Rurik View Post
What parts would you say are new, or which sections have the most original content?
Off the top of my head:
  • Skill success values (for each skill - optional stuff but nicely useful)
  • Professions that haven't appeared before
  • Different player character levels (normal, heroic, epic, superhuman)
  • Some spot rules are new, others have been reworked for congruence with current system
  • Mutations and psychic powers were extensively reworked and expanded
  • Some new super powers and magic spells
  • Many pieces of equipment
  • The GMing and Settings chapters are almost entirely original
  • Some monsters never seen in BRP
Reply With Quote