BRP0's sample Galactic Knight has Energy Sword 150%, Martial Arts (in Energy Sword, presumably) 80%, and various psychic abilities you might expect. The rules say a "cinematic" campaign can allow missile-weapon parries, as "extraordinarily rare combat feats", at full skill if they first make an Agility roll.
There's no mechanic I can see for targeting parried laser-bolts, though... So I'd suggest allowing further "special abilities" to be chosen for every, say, 50% of Martial Arts - and that sort of fancy parrying could be one such special ability. Would that do?
__________________
280/420
|