Quote:
Originally Posted by badcat
Interesting. I'll think about it, but my way to simulate 'fate points' has always been using the Luck roll. Did that come out of one of the previously published Chaosium games, or is it new for this book?
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New.
Many people in the playtest remarked on the need for such a system, and I've been using them unofficially for a while.
I chose not to make it a new value (like Fate Points, etc.) because I'm not fond of adding arbitrary new systems when an existing system will work, and liked them as an expansion of power points - now every character can use them, but a character with powers must manage them a bit more carefully and make difficult choices as to which way to spend them.