Quote:
Originally Posted by soltakss
Quote:
Originally Posted by Tywyll
Quote:
Originally Posted by frogspawner
Sorry, I only use the RQ2 version... 
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There is a sorcery version that predates Avalon Hill's? Where is that one?
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RQ2 didn't have sorcery.
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Yes, just my little joke - sorry!
Quote:
Originally Posted by RosenMcStern
You were warned. Especially the One who Breeds Amphibians. ... (waits for the people with the tar and feathers)
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Don't get me wrong. If a system is good, or has good parts, I'll say so. Or bad. Be they BRP or
even MRQ...
Quote:
Originally Posted by Shaira
Quote:
Originally Posted by RosenMcStern
To avoid confusion, I'll refer to Sorcery as Malkioni Magic, as BRP's Sorcery is the equivalent of Divine Magic in RQ.
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... How is that the "equivalent" of RQ Divine Magic?
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Of course it isn't, you are right. I suspect he just says stuff like this to
cause confusion.
Quote:
Originally Posted by RosenMcStern
As the "Safelstran man" here, I have played with ALL the versions and can give you a nice account of the four variations...<possibly useful run-down snipped>... Mongoose Sorcery: it is by far the best...
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That does sound good. I'll give it a proper look, sometime.
Quote:
Originally Posted by Shaira
 You forgot to mention that MRQ sorcery allows you to cast un-Manipulated sorcery spells for ZERO power points. So, after every battle the sorceror can completely heal everybody's wounds, for free! Now that's POWER! 
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Nice!

Oh dear,
NOT "The Way it was Meant to Be", I'd say! Still, maybe it can be fixed (simply "minimum 1pp", perhaps?).