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Old April 27th, 2008
Tywyll Tywyll is offline
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Join Date: Apr 2008
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Quote:
Originally Posted by RosenMcStern View Post
Mongoose Sorcery: it is by far the best incarnation of RuneQuest Malkioni Magic, if you accept the fact that a half dozen spells are totally botched and need total rewriting. A wizard reacts faster than a theist magician, and once he reaches a good skill with magic he can cast devastating spells at a cost of one or two Power Points, plus cantrips for zero Power Points. This is the first BRP magic system that allows you to have a powerful magician that does not rely on external Power Point sources. This is The Way it was Meant to Be.

(waits for the people with the tar and feathers)
Actually, from what I'd read, it definitely appeared to be the simplest of the systems (and in many ways, the most playable).

My concerns with it are the following:
1) As mentioned, I think many spells need to be tweaked so as to prevent abuse.
2) Improvement. The system works in MRQ where you decide which skills go up, but since you activate several skills in a single role, how do you decide to handle improvement rolls in a "use=skill check" system? I was thinking that each time you used meta-magic skills while casting, you'd only get a single check and it could go to any one of the skills involved.
3) Power. I definitely agree that its finally a potent magic. Is it too potent though? Any Sorcerer can through out an Intensity 5 or 6 spell for a single MP, while spirit and even divine mages are struggling. Is this not imbalanced too much? I mean, I guess since I'm not using Glorantha I could ditch Spirit magic full stop, but I'd probably use Divine magic for Priests and I guess Sorcery for Arcane.

Any thoughts or experiences would be appreciated.

Cheers!
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