Quote:
Originally Posted by badcat
But I simply see NO REASON to add opposed mechanics to this system. It has a solid base mechanic already...the percentile roll...which can be made to do all the tricks necessary for a good solid simulation. Mind, I do use games BASED on opposed rolls sometimes (Talislanta 4) and I wouldn't want to see some percentile mechanics bolted on to that system. It would clunk it up just like opposed rolls clunk up BRP.
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Elric!/SB5 already has at least four different opposed mechanics (resistance table, attack/parry matrix, attack/dodge matrix, spot/hide matrix). If opposed mechanics "clunk up" the system, is alread highly clunked up.