(On porting HeroQuest Mastery to BRP.)
Quote:
Originally Posted by Tywyll
Honestly, I think that would be too powerful, unless there was some way to block it/reduce it.
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Every level of an opponent's Mastery cancels a level of the player's Mastery in the relevant skill, and vice versa.
Example 1: if Fredrik the Bold has a Sword of 33% Mastery 1 (33m for short), and Sontar the Cruel has a Battleaxe of 28 Mastery 1 (28m), they'd roll 33% vs. 28% for attacks and parries.
Example 2: if Fredrik had 33m and Sontar had 28m2 (28% Mastery 2), then Sontar has an extra level of mastery to beat down Fredrik with. Fredrik is in deep trouble.
Also, in HeroQuest characters go from 20 to 1m, so it's likely that a character would be rolling 1% to 10% for a little bit after gaining Mastery. I'd also rule that skills that have Mastery don't improve with normal Experience Rolls, only with training or some sort of Experience Point system.