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I've been working, off and on for a couple of years, on a new magical system that required bonding to (and ultimately mastery of) Runes to acquire magical talents relevant to that Rune, which can then be used to craft spells...other than being way too complicated, the system has also fallen on the sword of not enough time.
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I have been thinking a lot about a similar type of runic magic for BRP. What I am messing with right now is:
1.Runes are mystic symbols/writing representing and element/idea/concept giving individuals power in the form of spells (not chunks of bark that appear where people die).
2. Characters must attune or bond themselves to a particular rune. The process requires a teacher and costs the user 1pt. of power. Characters can attune themselves to more than one rune.
3. The character can then learn spells related to the particular rune. Spells must be learned separately but are all cast under the same skill. Skill begins at casters Int. Each Rune realm would have a number of spells, perhaps 4-10 (I am guessing here) that could be cast with the same runic skill.
4. Different Guilds, Cults, Societies could claim mastery over one or more runes. Some Societies may have different spells than others even though they may use the same rune (They use the rune differently).
I have not worked out whether
Magic or
Sorcery spells would work best for the base as this rune system is a bit of a bastardization of both. I have played around with this a little with Wealding (tree rune) magic and Totemist (animal rune) magic over in the Shared-world corner, but there I still used the sorcery system and made it very simple.
It seems like with BRP a lot could be done with this with very little work.