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Originally Posted by Tywyll
Thank you very much!
Would you mind sharing why they are your favorites? What is it about Sandy's that works so well for you?
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As far as I'm concerned, I think Sandy Petersen did a great job in solving some of the major problems in RQ3's Sorcery.
First, the maximum number of MP you can invest in one art is limited by your skill level divided by 10, and not your Free INT.
There is a global limit to the number of spells you can keep active. It is not possible to have all your spells active at once at Intensity equal to Free INT.
The total levels of Arts you hold cannot exceed your Presence, whose value depends on Vows taken. This is very Glorantha-oriented, and one may wish to use INT+POW as a value for Presence in other settings.
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What is meant by an 'Art' in his style of magic and what leads to you getting one?
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An art is basically a manipulation skill. You can find major Arts (Range, Intensity, Multispell) and minor arts.
Duration doesn't exist as such anymore. Spells that are not instant and don't need to concentrate on them are permanent as long as you don't end them. But the most spells you held, the lesser your Presence is.
Minor Arts are lesser manipulation skills. For instance, Speed allows you to cast your spell faster, but increase the Presence and MP cost.
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Are there 'direct' offensive spells (those that cause damage)?
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There are.
Sandy Petersen introduced in this version spells like Evoke (Energy) that are meant to re-create Fireballs, Thunderbolts and other Icebolts.