Quote:
Originally Posted by Jason Durall
I'm not familiar with how MRQ handled it.*
However, the BRP book uses the traditional system, but there are guidelines as to when a skill check is appropriate. If a skill is not being used to further the story and no dramatic purpose is achieves, or no reasonable threat is implied (climbing a tree or swimming in the lake), the skill use is Easy (double skill). Success at an Easy skill roll does not merit a skill improvement check.
Similarly, the GM should be able to tell players when a skill improvement roll is called for, and when it's clearly just a part of the "golf bag of weapons" exploit.
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Glad to hear it. I have always loved the improvement system in BRP and would be disappointed if it had changed.
Quote:
Originally Posted by Jason Durall
* I didn't want to deal with any cross-pollination from that vector, and my extremely unpleasant experiences as a onetime freelancer for Mongoose have soured me on giving them any of my money or reading a word they've published.
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Wow... Just Wow. Unfortunately this is not the first time I have heard of this type of thing. I believe Steve Perrin had a similar experience.
More questions!
Are there rules for handling non-lethal damage? If so, can you comment on it? This would be especially useful superhero games where you generally knock out the bad guys and "bring them to justice". But would be useful in all genres when you need to capture someone.