Quote:
Originally Posted by Lord Twig
...Anyway, the whole argument about gun damage seems a bit silly to me. As long as it is close enough to realistic that you can have willing suspension of disbelief, that is good enough.
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And for some people the gun rules snap peoples' suspenders of disbelief.
The math that I have mentioned that seems to be missing is not something that needs to be delved into at the gaming table. It is primarily a design tool to ensure consistent answers. And yes there are systems that have such maths as part of their design such as Traveller, GURPS, and BTRC products. Not they aren't out in the open as core rules but they are used to set the published damage values. Used in that fashion the player never needs to see it. The tinkerer however can well, tinker to his heart's content. The results will fit in logically somewhere along the line of extant weapons.
Would you really be all that put out if the only thing that changed to accomodate such was which dice you threw?
Joseph Paul