Quote:
Originally Posted by Tywyll
See, that's why we need a Martial Arts supplement... 
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I guess you're right, including that sort of rules-tweaking and campaign details like Sandy Petersen's Mysticism mentioned above by TRose - for those who want an oriental flavour, at least.
As for other MA advantages, I see no reason why there couldn't be Martial Arts style specialisms in
any skill, not just combat skills.
Although they wouldn't be 'martial', so you'd probably want to call them something like
"Ki" skills (as in the
Land of Ninja book, I'm reliably informed

). If a normal skill-roll was under the MA/Ki(
<anyskill>) percentage, it'd give that skill's Special effect (a bit like MA does for combat skills). For those wanting the more highly magical (wuxia?) style, maybe spending PP could give a Critical effect (or when you really need to guarantee that Special), like the Fate Points mechanism. Some GM's may even allow spending POW (or many PP?) to gain some magic-like "super-critical" effect. Details to follow, in the forthcoming Martial Arts Supplement, perhaps...