Quote:
Originally Posted by Nightshade
Of course they are; after all, they're almost always an explicitly metagame mechanic to minimize the sometimes anticlimatic effects of random rolls. In particular, many people consider there to be little virtue in walking out and dying or being taken out of a fight outright early on.
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Well many people are often wrong.

It depends rather on style of the GM and his group, no? So I can accept a philosophy where heropoints are optional in order to give more choices and I dont like systems at all where they are a integrated part of the core system.