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Old May 3rd, 2008
peterb peterb is offline
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Join Date: Jan 2008
Location: Lidingö, Sweden
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Quote:
Originally Posted by Tywyll View Post
Hey Peterb

I just read your system and it sounds really interesting. It might even be a fit for what I'm looking for (converting a world that was in d&d to brp).

Couple of questions that I think I missed in the read:
1) What is the base cost of a spell in FP? Is it only 1 regardless of the spell level?
Yes. It used to be Spell Level + any manipulations. But as I read the conversions I did a few years back and did a few new ones I realized that all spells basically had the same default effect (10 m range, 10 min duration and 1 pt of damage). So it made more sense to give all spelsl a basic cost of 1fp + any manipulations. Some spells are more complex than others, that's way they modify the art skill.

Quote:
Originally Posted by Tywyll View Post
2) What is the casting time of a spell?
I noticed that I forgot to add a note about that, so I need to update the text. The rule is found in the Spell Properties chapter of "Wizardry Spells":

Quote:
The base casting time of any spell is the number of FP used times one second. Since the casting time is the same for all spells it’s not noted in the spell description. Depending on the Strike Rank system used you would calculate the total casting time by counting from the DEX SR and up or from the DEX value and down. In any case each FP used increases the casting time with one SR. The skill quicken can be used to reduce the casting time of a spell.
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