Quote:
Originally Posted by Greymagius
The "Magic World" style magic is simple enough to suit my preferred fast style of play for "Wizards" but something closer to the RQ2 "Battle Magic" is closer to what I'd like for my 'Divine" spell casters. My general thought is that Divine magic should be more reliable but less potentially powerful over all.
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Although there isn't a "Divine Magic" system in the BRP core book per se, from your description you probably want the Sorcery rules. It's basically the spell system from Stormbringer 5: it's similar in many respects to old RQ2 Battle Magic, and in general is less powerful than BRP "Magic World" magic, and much more reliable to cast (basically, it always works, although many spells can be resisted).
There's even an entry in the Sorcery rules which states that Sorcery spells may either be "learned through study", or gifted to the caster by some divine or supernatural agent. It should work fine as a divine magic system, and it's very easy to plug in new spells as and when you need them.
Cheers,
Sarah