Quote:
Originally Posted by soltakss
I like the idea that you get less effective the more MPs you use. It makes powerful NPCs defeatable and makes you careful with your MPs.
In any case, as soon as you have some POW Storage Crystals/MP Storage Enchantments or similar items the question becomes moot.
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I think that last sentence kind of spells out my issue with handling it that way.
MP vs MP works if you accept a world in which POW storage crystals/spirits/etc or outside sources of mana are fairly common (at least as magic items go). If you don't want such items to be common, then the idea becomes wonky I'd think.
Personally, I'd rather see mechanics that allow the caster to increase their personal MP's beyond POW (if you need to Cap Pow, otherwise just let it increase) so that a powerful mage is powerful even when his toys are removed.
Then, I've usually run campaigns in worlds were magic items were fairly rare and significant, rather than one with the core RQ and D&D assumptions I think. Just a taste thing, but I'd like to see the mechanics allow for that stylistic choice.