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Old May 5th, 2008
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NickMiddleton NickMiddleton is offline
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Quote:
Originally Posted by The Last Conformist View Post
The "DEAD (-___)" part above the hitpoints seems to suggest dying at a certain number of negative HP, like in D&D or GURPS. Is that the case?
Not exactly.

BRP 0 defines a condition "Fatal Wound" - where the character receives an injury that does them more hit points damage than they currently have hit points"
Quote:
Fatal wounds obviously lead to death, though they may be averted with the successful application of immediate medical assistance. If you fatally-wounded character receives medical attention (through First Aid, Medicine, a power, an item, or some other means of hit point restoration) in th eround he or she recieved the fatal wound or the round immediately after, and his or her hit points are brought up to 1 or more, your character has almost died, but will survive that particular injury.
So, in theory, a character could go to -157 hit points, and if some how a companion character could administer 158 points of healing in the round on which the fatal wound occurred and the immediately following round, the character would survive - which, given eth necessary power level of any campaign in which 158 points of healing over two rounds is even possible, doesn't seem unreasonable.

In a "normal" level campaign with First Aid, a character5 might make it back from going as far as -5, but it's not likely, and any more severe is irretrievable.

I've used variants of the D&D "dying rule", where a fatally wounded character loses a further hit point per round until -CON, at which point they are beyond treatment - it depends on the genre and setting.

Cheers,

Nick
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