Quote:
Originally Posted by Chaot
It worked really well.
EDIT: For the skill system:
Special: Spell goes off, no MP loss.
Critical: Spell goes off, 1 MP loss.
Success: Spell goes off, normal MP loss.
Failure: Spell doesn't go off, no MP loss.
Fumble: Spell doesn't go off, normal MP loss.
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Pretty close to mine:
SUCCESS Normal effect, normal PP cost (1PP/level)
SPECIAL Normal effect, no PP cost
CRITICAL One effect doubled, no PP cost
FAILURE Half effect, normal PP cost
FUMBLE Roll on Magic Fumble Table (typically the spell fails and is lost from memory)
Quote:
Originally Posted by peterb
Well, this is my translation of Fireball:
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It's just fine. But couldn't your system work without having to do this laborious translation?
Each 'level' of Amplify would give it another d6 of damage, for example. Is the non-linear scale of damage Amplification
really necessary?