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Old May 7th, 2008
Tywyll Tywyll is offline
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Join Date: Apr 2008
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Quote:
Originally Posted by RosenMcStern View Post
I cannot see any real advantage in having a fixed number for the damage bonus. RQ3/CoC have a sudden increase in damage bonuses, going straight from 0 to 1d4, and this may result in the "poor granularity" you lament. MRQ uses the same progression as RQ4 (1 step every 5 pts. of combined SIZ and STR), but with dice (1d2, 1d4, 1d6, 1d8 etc.). My group has adopted the RQ4 damage bonus, and the result is not really satisfactory. All considered, I prefer the dice.
What is unsatisfactory about it? It seems like it would not only make larger creatures more accessible, but allow characters to feel the difference in their stats more.

I'm curious why they didn't like it.
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