Quote:
Originally Posted by peterb
Well, that would seem natural. That's how all other skills work. Perhaps one needs to consider increasing the "known spell" level to 50%. Since you must know all required spells, you would have to spend quite a bit of points just to get for example fireball. You would need a minimum of POW 15 plus 3 other specified spells to be able to learn fireball. The average cost would probably be around 30 points.
|
Actually, it's a bit wonky since technically skills that are a 0% are just that, and you have to buy them from there. Spells would, assumedly, start at 0 unless you bought them, at which they become 30% or whatever the new base is.
You could perhaps do something like the MRQ version, wherein you spend 10 skill points at which you gain the skill at INT+POW, and VHard Spells at (Int+Pow)/2. Then add Magery perhaps?
Quote:
I would convert the gestures rules to penalties for not using a lot of gestures and voice:
Omitting the foot movements: -10 percentiles
Gestures with only one hand: -10 percentiles
no hand gestures at all: -20 percentiles
Softly spoken incantations: -10 percentiles
no incantation: -20 percentiles
I would keep the lower casting costs, but I'll use MP not FP.
|
At what point would you become immune to those penalties though? As I understand it, you simply can't cast those spells without doing those gestures and rituals, until a certain level of skill at which point you lose those requirements, but you aren't able to cast without the rituals. Or would you simply use the limitations instead?
Lower casting cost? The spells cost seems about the same between the two systems. Sometimes mush more (Protection costing 2xpt of protection and only lasting a minute!).
Quote:
|
I would use MP to fuel spells. So I would leave durations as they are, maintaining a spell will eat up a mage's MP really fast...
|
That doesn't seem particularly fair to the casters, unless you are keeping the rules that at a certain level of skill you can reduce the maintenance cost of a spell (15 or higher in gurps reduces the maintenance by 1 per round, allowing many protective spells to be maintained for free, ). When would that kick in? 75% for -1(15)? 100% for -2(20)? 125% for -3(25)?