Quote:
Originally Posted by peterb
Ah, I didn't think of that aspect (i.e. comparing with other magic systems). Then it makes sense to allow a really skilled mage to maintain spells at no cost. The skill penalty is not that large but a failed concentration roll (for example after an injury) would probably mean that all maintained spells are dropped.
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Yeah, that's another problem with converting the levels straight to level by 5%, or a -1 being simply a -5%, since those modifiers and skill levels are on a bell curve, and a flat -1 can quite easily equate to a heck of a lot more than 5%! But, from a play perspective, it would probably be the easiest modifier to apply.