Quote:
Originally Posted by Tywyll
But then I came across the flat bonus from RQ4, and that seems to solve the problem. Has anyone used that?
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I use flat damage bonuses and they work just fine.
Quote:
Originally Posted by Tywyll
Quote:
Originally Posted by RosenMcStern
My group has adopted the RQ4 damage bonus, and the result is not really satisfactory. All considered, I prefer the dice.
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... I'm curious why they didn't like it.
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I think he's saying his
group does like and use flat RQ4-style damage bonuses, in fact - he's just not keen
himself. And if you've got a character in the 25-32 range it must be annoying to miss out on a +d4 and probably just get +1. But, objectively, it does give a smoother progression.
No-one has objected to Bladesharp's flat damage bonus. So I think it's just that most people around here are accustomed to variable DB's, and the grainy progression they give.
There seem to have been several improvements in RQ4, including both flat damage bonuses
and removal of fiddly "+1"s from weapon damages. (Just dropping them, rather than rounding up to the next die, btw - avoiding an 'arms race' with armour points, and reducing lethality of criticals).
No reflection on Jason's superb effort with BRP - he had to base it on what was actually published. But - ah! - what might have been...