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Originally Posted by frogspawner
I think he's saying his group does like and use flat RQ4-style damage bonuses, in fact - he's just not keen himself.
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Exactly. Except that about one month ago someone (not me) started considering that the overall damage was reduced and taking down enemies was becoming increasingly difficult.
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There seem to have been several improvements in RQ4, including both flat damage bonuses and removal of fiddly "+1"s from weapon damages.
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You are just assuming that "It is good because it was in RQ4". This is no point. Removing the +1/+2s has just the effect of reducing variability among weapons, and this is by no means an improvement. The flat additions represent
weapon shape in RQ3/BRP: curved blade weapons have +2 but a smaller die, straight-bladed weapons have +1, blunt weapons have no blade bonus. Polearms are the only exception.
Removing flat bonuses yelds the improvement of scimitars, battleaxes, broadswords and maces having about the same statistics. If that is what you call an "improvement"...
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No reflection on Jason's superb effort with BRP - he had to base it on what was actually published.
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What if he just thought the +1s were ok?