Quote:
Originally Posted by RosenMcStern
You are just assuming that "It is good because it was in RQ4". This is no point. Removing the +1/+2s has just the effect of reducing variability among weapons, and this is by no means an improvement. The flat additions represent weapon shape in RQ3/BRP: curved blade weapons have +2 but a smaller die, straight-bladed weapons have +1, blunt weapons have no blade bonus. Polearms are the only exception.
Removing flat bonuses yelds the improvement of scimitars, battleaxes, broadswords and maces having about the same statistics. If that is what you call an "improvement"...
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In a real fight the real differencing factor would probably not be whether one of the combatants had a scimitar and the other a mace, but who had the greater skill and tactical ability. When designing a RPG, one has to take the "game" part of it in consideration. Giving players the possibility to make choices makes for a better game. So, from that perspective, it's good game design to let scimitars do 1d6+2 in damage and a mace 1d8.