View Single Post
  #122 (permalink)  
Old October 16th, 2007
Enpeze's Avatar
Enpeze Enpeze is offline
Senior Member
 
Join Date: Sep 2007
Location: Vienna
Posts: 380
Default

Quote:
Originally Posted by Nightshade View Post
There's no need to play the dozens on people who don't happen to like sudden death. Its not like doing everything right is a guarantee of survival (or even makes it exceptionally more likely) in some BRP sets; in RQ one critical hit from a longbow arrow in the wrong place was sufficient, and there could sometimes be next to nothing you could do about that. This is particularly true with lower powered characters where simply fighting someone with a shortspear had a relatively high risk of this sort of thing over the course of multiple combats.
There is alot you can do against the "sudden death syndrome" like arrows in head or chest.
One (and maybe the best) of the things you can do is to evaluate if conflict can be solved in another way than getting in a fight. Another one is to put better armor on vital locations. Third you can do is to kill your enemy first.

In other more cinematic and forgiving systems a warrior has to pretend to live with one foot in his own grave. In RQ he really does. This I call authenticity and realism and it is one of the things I love in BRP. Its direct. A warrior kills fast and dies fast. If you want cinematic and unrealistic games, there are alot of other out there. No need to infest BRP with this game style. With some tweaking I am sure you can make even BRP somewhat more cinematic. (not that I would do that but its possible)

Last edited by Enpeze; October 16th, 2007 at 23:07.
Reply With Quote