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Old May 8th, 2008
Rurik Rurik is offline
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Join Date: Sep 2007
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Quote:
Originally Posted by frogspawner View Post
I use flat damage bonuses and they work just fine.
I think they work ok for normal humans with a +1 or maybe +2 fixed bonus, it is when you get into higher bonuses the fixed system starts to bug me. A fixed +5 bonus is just brutal, I much prefer a variable d8 or d10 bonus to a fixed +5.

Quote:
Originally Posted by frogspawner View Post
No-one has objected to Bladesharp's flat damage bonus. So I think it's just that most people around here are accustomed to variable DB's, and the grainy progression they give.
Funny you mention that - I almost did mention bladesharp in my last post as an example of how lethal fixed bonuses are. Bladesharp 3 or 4 are very lethal spells, turning a d8+1 weapon into a d8+5 weapon is brutal in most games. Though that is a magical effect, and can be justified as such.

I just prefer a more variable range for damage - and have argued the same in the weapon damage threads of days past. The 2d6+4 rifle damage in CoC makes it impossible to do a minor wound in a hit location system, yet in real life people a grazed only moderately wounded by large caliber rifles frequently. I would prefer 2d10 to 2d6+4 any day. The average damage is the same, the round is potentially more lethal, but it is still possible to do a 2 point wound (though really there is only a 1% chance of that happening). Let a .50 cal do 2d20. The average shot is still going to kill any human, hit locations or not, but at least there is a chance of surviving, however slim.

Long story short (I know, too late for that...): More variable damage allows for a more realistic (in my opinion anyhow) range of results.
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