Quote:
Originally Posted by Rurik
I think they work ok for normal humans with a +1 or maybe +2 fixed bonus, it is when you get into higher bonuses the fixed system starts to bug me. A fixed +5 bonus is just brutal, I much prefer a variable d8 or d10 bonus to a fixed +5.
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I can see what you mean.
I realize now that I must be used to playing at the low-end of the damage-bonus scale. So let me qualify what I said - at that end, flat bonuses work fine.
If it's a Big Ugly Monster doing lots of dice damage anyway, a big flat bonus probably isn't too offensive, either. But for a super-strength character-type, with a small-ish one-or-two die weapon, I can see that it would be. It's a matter of taste, but I'd probably agree that at about +5 it starts to break down.
However - is this a problem that should be solved in a different way?
I suspect the
real problem may be that
small weapons should not allow big bonuses (i.e. getting a +2d6 damage bonus when wielding a toothpick is clearly wrong). Has anyone previously recognized this problem and got a good
scalable solution to it? One that isn't just the GM saying "that's silly"?