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Old May 8th, 2008
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Dredj Dredj is offline
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Join Date: Mar 2008
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Quote:
Originally Posted by frogspawner View Post
I can see what you mean.

I realize now that I must be used to playing at the low-end of the damage-bonus scale. So let me qualify what I said - at that end, flat bonuses work fine.

If it's a Big Ugly Monster doing lots of dice damage anyway, a big flat bonus probably isn't too offensive, either. But for a super-strength character-type, with a small-ish one-or-two die weapon, I can see that it would be. It's a matter of taste, but I'd probably agree that at about +5 it starts to break down.

However - is this a problem that should be solved in a different way?

I suspect the real problem may be that small weapons should not allow big bonuses (i.e. getting a +2d6 damage bonus when wielding a toothpick is clearly wrong). Has anyone previously recognized this problem and got a good scalable solution to it? One that isn't just the GM saying "that's silly"?
Turn the +5 into a +1D6-1; or just a +1D6. +4 is just +1D4.

The damage bonus is for the force behind the blow (at least, that's how I understand it). Not only would you get a toothpick in the eye, but also a few knuckles. However, if you're sticking a toothpick into a prone character's eye, then it just succeeds as the character can't fight back.
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