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Originally Posted by RosenMcStern
As using a knife is punished by a giant's kick in Trollball... I definitely think Trolls use full damage modifiers while using knives. At least during Trollball matches.
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Er, I'm sure using any excuse to boot Trollball players around is a crowd-pleaser in
that universe, but it hardly proves a rule we should use in
this one...
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Originally Posted by Al.
This topic has sort of spread from the original question...
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Well, if a consensus arose about limiting damage bonuses, it might mean static damage bonuses (better at lower damages) gained favour over random-rolled damage bonuses (better at higher damages). But it's always nice to hear good ideas!
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1. Firearms Damage esp. 2d6+4 for Lee Enfields... <snip>
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Seems good to me.
Or maybe a limit equal to the weapon's STR requirement?
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4. Granular Damage Bonus
... But I am most interested in the differences at human scale.
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Me too. Wouldn't straight +1, +2 bonuses, up to the point where you start getting +Xd6's, be consistent enough?
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5. Rubbish damage rolls with a good hit
This is flaw (some say feature but I say flaw) of BRP.
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Not bother coz it doesn't come up that often anyway
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Yeah, I'm not bothered. But if the 'flaw' bothers you, introducing a new "nearly Special" result (to go with Specials & Criticals) might fix it.
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6. Differentiating Weapons
I prefer to differentiate them by how they behave on a Special or Critical
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That works for me!
PS: Where'd 3 go?