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Old May 9th, 2008
frogspawner frogspawner is offline
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Join Date: Oct 2007
Location: Bingley, Yorkshire
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Quote:
Originally Posted by RosenMcStern View Post
As using a knife is punished by a giant's kick in Trollball... I definitely think Trolls use full damage modifiers while using knives. At least during Trollball matches.
Er, I'm sure using any excuse to boot Trollball players around is a crowd-pleaser in that universe, but it hardly proves a rule we should use in this one...

Quote:
Originally Posted by Al. View Post
This topic has sort of spread from the original question...
Well, if a consensus arose about limiting damage bonuses, it might mean static damage bonuses (better at lower damages) gained favour over random-rolled damage bonuses (better at higher damages). But it's always nice to hear good ideas!

Quote:
1. Firearms Damage esp. 2d6+4 for Lee Enfields... <snip>
Seems good to me.

Quote:
2. Limit of Damage Bonus
Or maybe a limit equal to the weapon's STR requirement?

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4. Granular Damage Bonus
... But I am most interested in the differences at human scale.
Me too. Wouldn't straight +1, +2 bonuses, up to the point where you start getting +Xd6's, be consistent enough?

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5. Rubbish damage rolls with a good hit
This is flaw (some say feature but I say flaw) of BRP.
...
Not bother coz it doesn't come up that often anyway
Yeah, I'm not bothered. But if the 'flaw' bothers you, introducing a new "nearly Special" result (to go with Specials & Criticals) might fix it.

Quote:
6. Differentiating Weapons
I prefer to differentiate them by how they behave on a Special or Critical
That works for me!

PS: Where'd 3 go?
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Last edited by frogspawner; May 9th, 2008 at 13:23. Reason: PS
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