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Old May 9th, 2008
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RosenMcStern RosenMcStern is offline
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The point is that this works well if the damage dice are connected to the weapon impact and the "+" to sharpness (as it happened in RQ3 where maces had no +s and curved blades had +2). But with maces and axes doing smaller damage dice with a higher flat bonus, this might limit the damage bonus for blunt weapons more than it does for sharp weapons. Not very realistic IMO.

I think this discussion has little practical value. Shifting from a flat to a variable damage bonus is easy if you do not like the "official" values. 1d2 -> +1, 1d4 -> +2, etc. And weapon damage benefits more from special effect to be differentiated than on average rolls, though different rolls add to the enjoyment of most groups. Still, all the complications that can give damage values more realism are not well suited to all groups. Some like detail and realism, others just want to roll dice and get the game flowing.
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